- Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. ), and "Tale of the Tongues" from the vanilla game. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. After this update, NFF (and any follower framework support for Serana) will be obsolete. Extensive follower commentary and quest awareness for each of the following quests. - The Markarth and Morthal conversations were mixed up. She will now use her town outfit in all areas with this keyword. - You can now change how far or near you want Serana to travel along with you! Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. Serana Dialogue Add-On Romance Update + LE Port! If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. One of the largest content updates thus far! Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - The "strange sensation" message shouldn't appear twice now. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Changed it so the negative response in the first romance conversation never truly cancels out romance. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. Even vampires need some shut-eye every now and then. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Sleeping functionality. New quest-aware commentary, as well as dialogue for said armor. Due to limited voice lines though, (even spliced) I can only do so much. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. However, it is still fickle and doesn't always remain off. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Previously they were able to, and Serana turned hostile as a result. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. This has been fixed. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! . Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Even vampires get tired. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Therefore, Auri Banter is still in the game, but disabled by default. The 'Realistic' option is set by default. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. (It's easier to manage compared to four separate mod pages). - Serana now has a map marker, toggle-able through the quest journal. Serana radiant interactions with many new NPCs. Now it shouldn't be delayed. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - Added commentary on dragons returning. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Final Serana Romance quest to end Serana's Romance questline. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Some good stuff- primarily the fact that you're now able to romance Serana. This should add more padding and depth to what already was a pretty natural and organic romance. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - A Serana Teleport Spell. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Removed temporary sound processing left from the CK. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. It's been improved on the technical level as well so there should be fewer bugs with it. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Added one line to "What's on Your Mind?" This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Backend script and quest design improvements for Serana Romance 4-9. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Refusal to Serana's marriage proposal now toggles the relevant global variable. dialogue topic. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. -You can now ask Serana whether you want her to keep her hood on or not! - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - These are technically mini-quests, but they aren't marked on your journal or anything. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. All rights reserved. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - "House of Horrors" quest awareness. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Again, to rectify this just stand still or move in her direction. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. You can check her out here! - It is important to note that these quests are optional, and do have different outcomes. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. *woot woot! Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. I mean, why wouldn't Serana, a mage, have more to say about this place? - Removed debug notification that shouldn't be there for the horse riding. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. The revoice is completed. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. of Amorous Adventures patch (for those who don't use Flower Girls). - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Also deleted the irrelevant GV that wasn't being used. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). For the players, just try to role-play and be considerate, alright? - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Removed dialogue cooldown for Serana recap dialogue. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Thanks to GuerillaTech for pointing them out! - Typo fixes for blocky text in some subtitles. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Disabled a bit more radiant idles for a more consistent experience. - 10 brand-new custom conversations, tied to specific character names! - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Added another ending conversation with Serana after defeating Harkon. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time.