For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. How many wounds? If you disable this cookie, we will not be able to save your preferences. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. as well. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. Thank You, Patrons. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. All of them can outflank, too even better. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Thunderers go down quite a bit in points, but lose Grinding Advance. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Drukhari only have two options, and theyre both kind of fine. A nice little boost overall. Goonhammer and Stat Check are Teaming Up! Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. Vindicator Laser Destroyer. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Terrax-pattern Termite Assault Drill-Credit: Pendulin. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! The bad news is, the Kytan went up 10 points. With a big laser: cooler. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. Still immunity to melta extra damage? Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Start Competing: Chaos Space Marines Updated! Credit: Jack Hunter. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. All of them got boosts and points drops. Hellforged Leviathan Dreadnought. imperial armour compendium 9th edition pdf trove. Acastus Knights! Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. Change), You are commenting using your Twitter account. Inside Imperial Armour Compendium - Warhammer Community The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Since Veterans have a real use case at the moment, this seems honestly fantastic. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. for open , narrative and matched play. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. The Imperial Armour Compendium is available to pre-order from Friday. #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. So what do I think of the new book? itll rarely be worth it to spend 3 CP to take one. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Lets look at how things shake out. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Thats especially true because. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Grab a brew and paint/chat with us! Warhammer 40k - 8th Edition.pdf download. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. That probably still isnt pushing them to the top tables. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. Its also a really well organised book making it much easier to use both during a game and while creating your list. The Las Pulsar is a whole 20 points cheaper!?!?!?! BIG bonus. STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! imperial armour compendium 9th edition pdf trove The Thousand Sons appear to get nothing, which sucks. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). 1 - Imperial Guard and Imperial Navy, Vol. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. The third big change is the inclusion of the Martial Legacyrule. Im here to talk about CHAOS! I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Just check out the contents page below! The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. TheInquisition retain only their two Named Characters. (LogOut/ TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Nice of you to share! What about the new thunderhawk rules? off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. All The New Imperial Armor Compendium 40k Rules - Spikey Bits Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. The Kharybdis Assault Clawmight be for you. I think theyll kind of fight with each other for the same role, but both have their advantages. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. In the points section these are listed correctly however. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Credit: That Gobbo. All the titans are winners. Someone at Forge World really loves drills. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. We are using cookies to give you the best experience on our website. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better).