inconspicuous actually sucks. and our Basically 2 free points. This one may be a no-go for you and I can understand that. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It makes getting bitten extremely easy. I agree that dexterous is mandatory and I couldnt play without it. 4 & 5- Always worth considering when making a new character. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Short Sighted only affects foraging radius and makes no difference to actual perception sight. Yes thats right. This list will show you my personal favorites and make you think of some traits you didn't consider before. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. https://discord.gg/theindiestone, Press J to jump to the feed. Then you will already have a extra point or two into your category of choice from this. Athletic has an edge over strong, as exhaustion is a killer. Conspicuous: 3/5. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Pacifist. Though its hard to justify taking for 8 points. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. Basically anything you can put stuff in to. No brainer. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Fitness is hard to level. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Don't stand in the cold and rain and you will be fine. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Even for multiplayer. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . Can't add to the post as i am newbut thank you:-). May get you killed from sneaky back attack zombies. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. But keep in mind that you will need to deal with this trait's adverse side effects for the early portion of your game, which islow endurance and endurance regeneration. First Aider: also easy 1/5. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Horrible. This will keep your high tier weapons usable for longer. Pacifist + fast learner combo is broken. Stops you from reading skill books, massively reducing your skill XP gains. You character wont get panicked if they come to a fight, it will just slow the EXP gain. High Thirst Points: +6 Effect: 200 percent increased thirst. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Might as well take some extra points if you have to eat a lot anyway. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. Once you get to a normal weight, its 6 free points. I imagine most players that die in combat die because they weren't backing away fast enough. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Organized also increases storage size of backpacks and shelving and whatnot. Along with hunger and fatigue,. Positive traits in Project Zomboid give players a specific advantage. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. If you're hurt, just bandage it up and wait, first aid does very little to help you. Can be annoying having to eat so often, though. On the flip side weak is very good points for this reason. Anything that increases endurance loss will probably get you killed. Only worth taking if you have slow modded vehicles. Farming isnt too difficult to level, either. Not worth 1 extra point. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. But if you are looking for positive traits, you can find a link to a guide for the best positive traits below. Maybe useful when multiplayer releases, but until then this perk is basically useless. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. 7. Avoid. Water is easy to obtain. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. How did you find the list? the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Slow reader: 3/5. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. This in turn will help your character not to get panicked as quickly. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. Faster speed saves time. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. You could start at 0 or 3 and level up to 4 or 6. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Only worth taking if you have slow modded vehicles. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. Want an overweight lumberjack? Panic while performing first aid isnt really an issue. Privacy Policy. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. Reduces container capacity by 30%, including vehicles. Every traits related to weight and fitness/strenght can evolve/go away. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Underweight has a similar penalty, it makes your attacks deal less damage. The most expensive traits in the game, but often essential to survival. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. You gain a form of 'Brave' after surviving long enough. It's entirely unnecessary. 3- Depends on how you want to play. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Only reason it's not 4 is because it's not required. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. Provides a 30% XP boost on top of existing boosts to ALL skills. I play with darker nights so Cat Eyes is one that I always take. Overpriced but underrated IMO. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Inconspicuous and Graceful: you probably didn't look into how these work. The first one is called Positive Traits and these perks make your character stronger. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Speaking of underweight as a negative trait.. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} But even then, you dont have to read books too often when you are leveling your character. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Take weak stomach instead. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. Cannot take Wakeful, and also has the opposite effect of Wakeful. But at that point you might as well give your character 2 extra points in the settings. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. High Thirst is easily fixed with a bottle of water. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. This trait is pretty good for exactly the same reasons as underweight. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). How good this is, is up to you. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. Stay aware of your surroundings and it wont be a problem. Waste of points. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. I always take wakeful so I have more time for zombie stomping in a day. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. S-Tier. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Sunday Driver: 2. Comments are on moderation and will be approved in a timely manner. Eventually Claustrophobic will wear off in Project Zomboid as well. Avoid. Never found a lack of food to be an issue personally. For experienced players this can actually be a positive-ish trait once you get past the early game. It's an absolutely amazing trait. Also IRL Nervous Wreck. Save my name, email, and website in this browser for the next time I comment. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. All trademarks are property of their respective owners in the US and other countries. Which negative traits do you guys usually pick? Not bad per se, just not worth the points. It's a complete joke as-is. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. It might even be less than 1 per second. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. Outdoorsman: I never take it. Just avoid getting fractures and you will barely notice you have the trait. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} You can really live without this one, 6 points is costly too. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. As its an RPG game you are developing your own story, so play as you wish. Underweight - 6 points. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. I always like to see how other peoples play styles since the game is so customizable. It does make the early game a lot easier, though. I'd put Speed Demon at 2. Don't bother. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. 142. It's only useful to save time and hence make the game slightly less boring. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. People be doing a lot of running in this game. No brainer. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. That fire officer + underweight combo is pretty awesome. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. First aid is useless. While water will shut off during the first month of the game, it's easy to find . In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} HOWEVER, they can be overcome after a few months making them free points. And disease can be avoided by spacing out crops. Espaol - Latinoamrica (Spanish - Latin America). Feeble, weak - by training strength. Gardener: 1/5. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Avoid. Detrimental. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Whenever a zombie performs an attack the player has a chance to block it. Waste of one point. You call it a "waste of points" yet for some reason still give it a 2. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. More annoying than anything, gives you less time in the day. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. I really dislike playing with this perk, but it isnt entirely detrimental. As these two are pretty similar to each other i thought id bring them both under the same category. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Because of this, it's an easy +2 point that can go towards a decent positive trait. Gymnast 4/5. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The bonus to crafted structures is nice too but not a major selling point. Thanks for posting your list! Maybe not deadly, but you will attract a few more zombies. (It has positive and negative traits in mind) Until next time, stay frosty survivors! Not worth it, dexterous is too useful, and the 400% transfer rate is insane. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold.
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