A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. A port strike mission is an air attack against enemy ships located in a naval base. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. With 48 CAS present, the bonus would be +22.2%. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. I once trapped virtually the entire British navy in the Mediterranean as Axis France. It may not display this or other websites correctly. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Professional Officer Corps, earns itself back after 350 army XP. Thus, there is no need to match CAS wing size with combat widths. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. 1.4K. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. (this information is out of date the By Blood Alone DLC completely changed air technology). The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Support companies are typically very cheap and provide strong bonuses to your divisions. It's a bit of a niche area. If in a mp game yes, vs ai no. Only start building tanks when you have achieved full air superiority! This is a community maintained wiki. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. All trademarks are property of their respective owners in the US and other countries. State anti-air can also reduce air superiority in an air region. Air bases are needed for the operation of aircraft. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Naval Bombers are able to perform attacks against enemy ships. This detection percentage is modified by other variables. Invading the US only to be bogged down by unfathomable numbers of US troops? Tank designs before 1940 are not included; their design should be similar to the designs listed below. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. within the strategic region by clicking on the proper button. Overwhelming firepower (Overwhelming Firepower). To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. They get attacked by 91 CAS planes every 8[12] hours. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. r/hoi4. These apply on the small airframe, since the small airframe is used as CAS. Through Officers of the Service Role focus. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. They remain banned on most competitive matches. CAS planes. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. I will not bother to strat bomb an area that I know I can break and take quickly. Well they give tons of war score for one more day. The effective and hard cap that scout planes can contribute to intel are. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Destroys enemy trains and supply trucks. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. the night *cas* bombing modifier is -90%. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Wings with this mission target enemy ships, both inside and outside of naval battles. TAC bombers have a horrendous strat bombing stat. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. I use them somewhat early one, so that I can then transition to 30 width divisions. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. A new air wing is deployed from the air base screen. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. CAS wings will contribute planes to the battle up to 54 planes. Naval bombers en masse are ridiculous. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. meanwhile if you just take the right side you're only getting a 30% bonus. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Strategic bombers seem useless if you've never been heavily bombed. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Mission efficiency bonuses (e.g. The colors and interpretation of the colors is listed in the table below. Press J to jump to the feed. AA inside divisions can reduce this penalty. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Since intel is are not that good, don't bother building them. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 66. support artillery specifically is stupid cost effective. Very cost-effective way of killing the enemy navy. Available for: Fighter, Heavy Fighter, Jet Fighter. They can attack enemy convoys carrying troops. In my experience they're a bit pointless. on Paradox technology, Legal Information, Frequently Asked Note that your bombers may get targeted by State anti-air . The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. For modules, try to get more defense, without compromising range too much. You need a strategic bomber station within range of the target province . However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Use strategic bombers to bomb enemy buildings, including air bases. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. The auto-repair mechanism also means that bigger wings are better. Scout Planes perform aerial scouting and intel gathering. Transport plane: Deploys paratroopers and drops supplies. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. in the air region without regard to the number of air wings present. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Strats can completely cripple the enemy, but requires a lot of IC. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. The actual amount is a random value up to that portion (i.e. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). A regiment (vertical column) can only hold batallions of its type (e.g. on Paradox technology, Legal Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Has to be performed in the land area on which the port lies. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Is there a template that negates this, other than the Ancient CAS? To design a template, you will first need. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Bomb their country to dust. There's probably also a fair bit of LL going on as well. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. When 1.4 comes out I believe tomorrow this will supposedly be fixed. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Scout plane: Provides intel on enemy troop compositions. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Create an account to follow your favorite communities and start taking part in conversations. on Paradox technology, Legal Medium tanks typically offer the best of both worlds. 90% -> 99%. Tac bombers can fly in from super far away. Create an account to follow your favorite communities and start taking part in conversations. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. Bomb the infrastructure behind German lines. @jellestuifzand Good idea, I'll do that later! It is possible to have a 1940 plane at the start of 1939! It is VERY effective, but numbers play a big part. An air wing may be assigned up to one ace only. You must log in or register to reply here. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Redirect page. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Available for: All planes, except rocket interceptors, transport planes and scout planes. For this reason it is advised to hold air superiority as much as possible. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. I agree about that. Breakthrough only needs to be as high as enemy soft attack (per combat width). bombing results are fairly noisy. They can perform Air Recon air missions. Are signal company and recon company worth it? I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Reply. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Is this the case in hoi4? Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Naval strike. I didn't know they targeted Airbases first. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Bombs enemy ships. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Damage will reduce the capacity the base can hold until repaired. I didn't know they targeted Airbases first. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. (Taking into account the minimum-of-1, the result is 1.84). Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. tacticals & modded aircraft. I love tac bombers. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Each land-based air base can support 200[1] planes per base level without any penalties. Interception. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. You are using an out of date browser. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. i was responding to that second part. They are still devastating in multiplayer once you get enough of them. Interactive corporate website. If you spot a mistake then you are welcome to fix it. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Up to -30% movement speed to enemy divisions. . Heavy fighters are more effective than light fighters in this role. Oh, and you have to wait. Would make it easier to build them. Decreased soft attack, hard attack, breakthrough and defense. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. I've been told that you should use either CAS or Strats. Only worth it if you already have air superiority and sufficient CAS. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. No point in destroying factories if they only get shot down and your troops cant push. Another fun fact is that this is in global hours, but day/night is calculated in local hours. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Amphibious tanks have terrible armor, which makes them unusable. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. As mines are laid, some mines will graphically become visible on the map. You will consume fuel and increase the risk of air accidents while running pilot exercises. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Make sure your tanks have at least 80% reliability, preferably 90%. on average half as much) but at least one plane always gets shot down. No, they're worthless. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Typically, the ratio of attacking planes to fleet frontage is 1:1. Amazing guide! You underestimate AI Tibet's power. Also, is producing lots of naval bombers and putting them on naval strike . https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Bomb their airbases until they've no room to fly from. From Hearts of Iron 4 Wiki. That will allow them to redeploy wings with up to 200 planes to be located within the region. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Destroys ships that lie in port. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Valve Corporation. Every plane that joins a battle produces 0.0005[13] country air experience.
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